Xbow Siege Deck Guide – Grand Challenge Winner!

Hello clashers! This is KairosTime coming out with a deck guide on a deck that I won a Grand Challenge with, along with another Classic Challenge! I’ve been using this deck above 4k trophies in the ladder for awhile now and if played right, it can destroy any deck type!

I’ll be explaining how to play the Xbow Siege playstyle so that you can win your own challenges as well!

For those of you that want lots of replays against lots of types of decks, here’s a video without commentary, but lots of replays:

The cards:

Legendary Replacement:

The Log – Switch this for Zap if you don’t have it. The Log and Zap don’t work exactly the same, but your primary concern with this card is Skeleton Army, Goblins, and Goblin Barrel. The Zap does a pretty good job at taking care of these, but The Log does add more versatility.

A note about the Elixir Collector: During my Grand Challenge, I used the Fireball but I found that RG decks were difficult to face, so I switched it for the Elixir Pump and had excellent success using the Pump during my Classic Challenge, and in the Ladder. With the most recent update, I think the Pump is the better choice! You should use the Elixir Collector before 2x Elixir to try and force your opponent to attack when you want them to. This allows you to set up the best cycle in your deck against the counters your opponent has to the Xbow.

Using the Xbow

Playing Siege takes some good skill. It requires you to know the counters to Xbow very well, and have a way to defend against those counters fairly easily. In addition, playing with Siege requires that you remember what cards your opponent has, and for you to be more aware of what cards they have in their cycle more than any other type of playstyle. This takes some practice, but if you get the hang of it, it is a powerful deck even in this tank-heavy meta we’re experiencing.

Setting up the Xbow: This isn’t as simple as dragging and dropping! Although this can take your opponent off guard, it is much better to set up the Xbow with added support or when you have an elixir advantage. My favorite card to start out with is the Ice Golem behind the King’s tower. It’s not an expensive investment, and gives you plenty of time to get things set up. If you don’t have the Ice Golem, a Mega Minion is a good option as well. The best opening hand will include the Mega Minion, Ice Golem, and Xbow so you can build up a push and defend as well, if needed. Once the Ice Golem or Mega Minion is right where you’ll drop your Xbow, put down the Xbow and be prepared to protect your Xbow by all means necessary, since your opponent will likely try to take it out as quickly as they can!

Protecting your Xbow: Once you know what counters your opponent has in their deck to your Xbow, it’s all about being prepared for your answers to their counters before your opponent knows what’s happening. Here are some common Xbow counters, and what you should do to protect your Xbow:

Inferno Tower – Prematurely drop the Skeleton Army, Ice Golem, or Mega Minion

Barbarians – Fire Spirits and The Log, or Fireball

Minions – Mega Minion or Fire Spirits

Mega Minion – Ice Golem as a distraction, paired with Mega Minion or Fire Spirits + Mega Minion

Minion Horde – Be prepared to drop Fire Spirits as soon as their Horde drops, or the Fireball

Skeleton Army – Use the Ice Golem preemptively, or be prepared with The Log

Hog Rider – The Log and Mega Minion, or Skeleton Army

Big Tanks – Set up your Xbow at the bridge when you’re almost exactly at 10 Elixir, and the Inferno Tower to the side of it as soon as you can! If you’re in 2x Elixir, you’ll even have enough Elixir to use the Log to push the tank onto the Inferno Tower. You can also use the Skeleton Army if your opponent’s Zap or Log are out of rotation.

Turtling: Turtling is when you place your Xbow in the back to be used as an added defense. This is your defensive stance to be used when you have a bad deck cycle and can’t keep up with your opponent, or if your opponent has a really tanky deck (Giant Bowler, Golem, Royal Giant, etc.). Turtling allows you to force your opponent to play the way you want them to play. I’ve found one of the best ways to take out heavy decks is to cycle between an offensive position and the turtling position. Turtling is almost essential if you’re going to beat a Royal Giant deck. Also, I use this when my opponent has a bigger push built up, and I’m not ready to rush the other lane. An Xbow paired up with an Inferno Tower can usually stop any large push.

Matchup:

Hog Rider – If you have a good cycle, this won’t be too hard to defend. Just remember their counters, and be prepared for The Log, Mega Minion, Skeleton Army, or Fireball when you need it.

Giant Decks – Place your Inferno Tower to the side of the bridge first, and then place the Xbow 1 square back in line with the Bridge. Be prepared with the Skeleton Army for when your opponent Zaps the Inferno Tower. You can also push the Giant into the Inferno Tower using The Log, preserving your Xbow’s health. If your opponent has Giant Bowler, cycle between Turtling and the offensive position.

Royal Giant – Switching between Turtling and the offensive placement of the Xbow is almost always necessary against Royal Giant decks. If you don’t have the time to turtle, try to force your opponent to play the Royal Giant before you place the Xbow so you can place the Xbow when the Royal Giant isn’t in rotation. Another thing you can do is drop the Xbow into position first, and the Inferno Tower to the side of it right after. Hopefully, your opponent will drop the Royal Giant into a position where it’ll target the Inferno Tower instead of the Xbow.

Golem Decks – Turtle, bridge, turtle, bridge. Use the Fireball to get rid of masses of troops in one blow. By doing this, Golem Decks actually aren’t too difficult to handle.

Lavahound Decks – The best thing to do is to drop your Xbow on the opposite lane of the Lavahound and protect it until it targets the Tower. As soon as it’s done this, focus on taking out the Lavahound. If needed, you can Turtle by using the Xbow as a tank, and the Inferno Tower to clear the Hound while your Xbow gets rid of ground troops like Miners, Ice Golems, and Tombstones.

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