Prime Path of exile Builds for Marauder Chieftain

The Chieftain focuses on dealing fire damage. He can do that either by himself or by means of his totems which advantage from the defensive nodes in this tree. Now PoeCurrencyBuy shares with you Major 4 Path of exile Builds for Marauder Chieftain. PoeCurrencyBuy as an expert Poe Currency website delivers safe, speedy and cheap Poe Orbs for you personally. With more than 10 years of excellence, we have served a large number of customers. Should you are hesitating where to buy Poe Exalted Orb, PoeCurrencyBuy is going to be an excellent choice.

TOP 1: The Endgame Incinerator – Chieftain – Beneath 100C – INCINERATE THE SHAPER
This really is an endgame viable(in softcore) incinerate totem build. It might kill all T15 map bosses, uber atziri, the Vaal temple trio, all guardians, and also the shaper. It really is hard to do a few of the highest content deathless, nevertheless, it is feasible with sufficient ability.

Content this make can clear:
* Uber lab
* Frequent Atziri
* Each and every T15 boss in uncommon corrupted maps. This creates handles this content material simply.
* Vaal temple. This can be also conveniently handled.
* Each guardian. You must roll reasonable mods though. Confirmed in 2.four.1.
* Uber atziri (ugly run, but a lot more skilled play could do it deathless)
* SHAPER. (2.four.0, but you truly maintain your dps better in case your totems do not taunt)

Create Pros
* Strong clear speed for not much investment, even in parties
* Can run any individual map mod and all, however, the incredibly worst combinations(twinned GMP core eater of souls will not be a great idea).
* Incinerate totems demolish the screen with as much as 600k dps(RF and elemental overload up, incinerate at full power, 50%+ fire penetration)
* Tabula friendly
* Seldom requires hits thanks to totem taunts.

Build Cons
* Leveling just isn’t the top encounter prior to Sosa.
* Life is on the low side, you can take the compact hits but not the crazy a single shot.
* A number of people do not love totems.

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Top 2: End-Game Lazy Chieftain Flame Totem Create
In this develop I focused on huge DPS plus a bit on survivability. Make is hybrid life + energy shield (Thoughts more than Matter + Eldritch Battery combo) and makes use of Blood Magic. Chieftain for the reason that Totems leech life for you, taunts enemy and immune to reflect.
This isn’t super meta OP create. This can be a simple build enables you to play endgame content material. You can do ALL MAP MODS incorporate: no mana regen, no leech, physical and elemental damage reflection, blood magic. It is NOT the ideal league starter develop due to the fact it is quite slow to level up at the starting.

You as well as your totems have life leech! (Hinekora, Death’s Fury);
Totems taunts everything, Exceptional Bosses too (Yokohama War’s Herald);
Totems immune to fire damage, so completely immune to elemental reflect (Yokohama War’s Herald);
You can have as much as 60% Fire Penetration. Standard monsters have 0% fire res with your 60% fire Penetration monsters have -60% Fire Res (so You do 60% a lot more harm);
Never want any legacy items!
Why not use a Employees with +1 to all gems and +2 to fire gems?
Since I like Whirling Blades! as well as the ideal staff is a lot worse than excellent rare dagger + shield. Just after update two.five.0, it is possible to use: Yokohama’s Fortress Shield.
Immediately after nerf Crit daggers (80% to 50% Global Crit Opportunity Implicit). You can attempt to use Wand/Sceptre with Flame Dash/Shield Charge instead of Whirling Blades.

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Top 3: Meatball Totem – Video Guide – all map mods T15 – HC – SSF – Price range
If you trying to find that build, you know the one that will run all map mods no matter combination on all tiers. Survive those moments when something epic takes place on Game of Thrones and you aren’t watching. Do just about all of the content material the game has on offer you without having to farm some 40ex worth of gear on some boring meta make? Then welcome to my very first create a guide, Meatball/Firestorm Totem!
My aim should be to make this one thing players who’re new to Path of Exile can realize and appreciate while also providing veterans (or rabid totem fanatics like myself) something to sink their teeth into and bounce feedback off of. I have been looting and murdering in Wraeclast given that beta and have usually loved totems, locating methods to maintain them competitive without sticking to the FOTM is constantly a challenge! But via a huge number of hours of experimentation I’ve discovered a totem create that doesn’t have to sacrifice survivability in favor of crit to scale into late game like most totem builds (and no this is not pizza sticks). Alternatively, we abuse the fantastic mechanic known as “overlap” which will be explained as we delve deeper into the depths of this guide, love!

Construct Pros:
+ Quite tanky by way of leech
+ 5.5k MINIMUM overall health having a Tabula/SotL
+ Incredibly price range
+ Simple to play
+ Totems taunt
+ Immune to reflect
+ Can run Just about every map mod
+ Solo Self Located viable
+ HC protected!

Make Cons:
– Won’t “melt” bosses
– Totems are usually not for everybody (passive playstyle)
– Uber lab required for leech (may struggle past T11 without it)
– Tough to 4 or five key Uber Lab because of totems melting the whole screen
– Folks will ask why you aren’t just playing Warchief totems
– Not Shaper viable

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Top 4: Yokohama’s Ascendant [Chieftain] Sire of Shards Fireball Totems
Since the release of Atlas of Worlds, Fireball got a huge 50% a lot more dmg multiplier on lvl 20, fundamentally it really is viable suitable from the starting. Individuals might have identified enjoy into Flameblast Totems, but imo Sire of Shards-Fireball has better clear speed, for the reason that it scales from far more sources as an alternative to just from aoe (Spell, Fire, Projectile, AoE). It has also constructed in likelihood to ignite, which doesn’t sound that useful but is incredible for Chieftain. I tried some other spells as well, like Magma orb and Flame Totem, but decided to stick with Fireball, due to the fact it has the most satisfying clearspeed imo (Magma Orb is truly clunky, can deal in some cases with mobs really fast, other occasions it’s seriously slow, Flame Totem isn’t suited for this development, due to the fact it isn’t aoe based, but I get the idea why persons liking it so much, nonetheless not my cup of tea to invest loads of dex simply to make quicker projectiles function).

Build Pros:
-Damage scales seriously effectively into late game (even with 5L without having fire pen)
-good clear speed
-HC viable on account of tankyness (playing in SC myself even though)
-budget friendly (most products self-found/cheap)
-Blood Magic with plenty of regens (you can run without, but would need to have a further mana flask)
-Immune to reflect
-Pretty safe against Detonate Dead (only with Pyre)
-can literally play all map mods

Make Cons:
-…except some crazy shit like 174% quantity with crit, ask/cast speed, temp chains… you’ll get the concept
-chain mod would be the hardest to run, but nonetheless viable
-no regen maps also doable, but not preferable to higher tier maps
-lacks a bit mobility with only flame dash and one particular quicksilver flask
-Uber Lab is really a bit hard at first attempt, afterward farmable, but…
-…cannot farm Uber lab nicely (four essential runs virtually impossible, because of to a great deal AoE)
-slow at lvling until you get your Sire of Shards equipped (lvling as melee to this point is preferred and transition works nicely, considering that most early nodes benefit both caster and melee as well)

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