Imagine yourself choosing your cards, expecting them to work, while you gaze at your opponent and try to figure out his hand… now apply that to a MOBA and add minutes. Lots of minutes. Pass the hour line.
Do that and you’ll have an idea of How Paragon works.
In this article I’ll give you an idea of the game, as well as my personal opinion after playing it for a week… but first, let’s answer the obvious questions:
Paragon, made by Epic Games, is a MOBA (Three lanes, A jungle, towers, inhibitors and two cores. You know the type) whose main assets are his great graphics powered by Unreal Engine 4, third person camera view, and Card mechanic.
And you may ask, Card mechanic?
Well, for those who don’t know, in Paragon instead of buying Items like in other MOBAs we have to build a Deck for our Hero. In this Deck we’ll fit different kinds of cards the game has to offer, each classified by their affinity (Universal, Growth, Fury, Corruption, Order, Intellect) which heroes also share. We can place up to 40 cards, and they will appear in the match to be placed in our inventory. Furthermore, there are three kinds of cards: Consumables (Life potions, Mana potions…) , Equipment which have slots where we can fit Upgrades.
The last two are the important ones, as they’ll be the key to our stat’s improvement through the match. We can have up to 6 cards equipped at the same time, of which up to 4 can be Active cards (Meaning they have an ability that has to be manually used). In addition, every card has a cost that comes as Slots, of which we can acquire up to 60, and have to be earnt in the match by last hitting minions, killing players, Jungling, or placing and collecting Harvesters (Structures in the map which gives exp to the entire team).
Which lead us to the main characters in the game:
As I said above, each hero has their own affinity, which also means they can only equip cards in sync with their nature. Universal cards, on the other hand, can be equipped by all characters, and they are meant to be a “Jack of all trades” in the game… however, that also means Universal cards do not excel much in any field.
ight now, all Heroes are unlocked, being the deck we use with them what really matters. As we level up them and our account, we get reputation which is the in-game currency used to buy cards and Challenges.
And What are Challenges, Masterseek?
Good question my dear reader. As we level up a hero, we get rewards in a progression tree:
when we reach level 5, we can pay real money or In-game currency to unlock the additional five levels, which yields better rewards and also two skins (Challenger and Master skin) for our hero that will show just how much time have we played it.