EverQuest Next

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EverQuest Next is an upcoming massively multiplayer online role-playing game (MMORPG), and according to the publisher it will be the largest sandbox ever made, the successor to EverQuest, EverQuest Online Adventures and EverQuest II. Daybreak Game Company, the developer and publisher, released further details in August 2010, at which point development was still in its earliest stages and feedback was being solicited from existing EverQuest, EverQuest Online Adventures Frontiers and EverQuest 2 players.

The game will also not be a sequel or prequel to any of the games in the EverQuest franchise; it is planned to present to players a “parallel world” of Norrath, one in which some of the locations and characters may be familiar, but specific relationships and events can diverge from the official storylines of the other games. The developers have stated an intention to return to a style of gameplay more like the original EverQuest, while retaining the advances in MMORPG design that have developed in the years since that game first launched. Daybreak Game Company will be using their game engine called Forgelight for EverQuest Next, making this the second game to use this engine. Forgelight focuses on lighting effects and making game characters more realistic. This engine is being used for Next Generation consoles and has been discussed as amazingly intuitive. While previous titles by the developer have been “cartoonish” this engine re-defines them. It has lost its cartoon sense almost completely, heading for realism.

Official Site:http://www.everquestnext.com


Devs Talk a Life of Consequence in EverQuest Next - SHORT VERSION

Watch as our EverQuest Next Development team at SOE Live discuss AI and a life of consequence.

They are advancing dynamic events somewhat, but that will not result in a “story” being told. As an extension of a main story, this can work, much like how fighting for ownership of a region in Final Fantasy XI was an expression of the tensions between the three nations in that game. It bothers me that they are calling mechanically generated events a “story.” Lore is not story. Lore is simply a detailed description of the setting.

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